Running C4D in Rosetta simply doesn't work for those of us that use 3rd-party renderers (that now see large speed gains on Apple hardware).Īgain, why can't we get some OFFICIAL and clear messaging on this issue? And I mean something more substantial than "we're working on it". We're still not clear about where the problem lies, who is working on it (Maxon? 3Dconnexion? Both?), or a time frame for a possible solution. Drag & drop the C4D file into the timeline. It was also exciting because it came hand-in-hand with the release of the M1 Ultra: the most powerful Apple Silicon system on a chip (SOC) yet. But we now have Cinema 4D 2023.1.2 (December 7 release) and guess what? Still no 3DConnexion native support on Apple hardware. Reinstalled it (along with the add-on) Import > File > (previously created) Untitled.c4d. Apple M1 chip performance with Cinema4D workflow. The release of Apples new Mac Studio wasnt just exciting because of the form factor, or the fact that creatives have been asking Apple for a mid-range desktop tower for years. Which is kind of funny since I'm actually working with a company that is designing a fusion reactor. 1- Use NVIDIA STUDIO drivers, not Game Ready versions. Several fixes IN ANY CRASH CASE PLEASE DO THESE If you see CUDA errors follow 1,2,3,4. Some of the new features include Character Tools, PForce Object, Volume Builder and Mesh Builder. Added first 2022.1 support for M1 Macs Scatter object: New WIP distribution mode POISSON and fix for distribution issues with old Surface mode. Although most of the updates are more inclined towards software performance and compatibility with Mac Devices, they also add many new features. Members of the media are invited to review any tools or product suites from Maxon.We have repeatedly stated that 3Dconnexion and Maxon are actively collaborating to restore SpaceMouse support to Cinema 4D on M1 systems.īut we can agree that this is about a simple driver for a 3D Input device we are talking here for about a year now and not about engineering a fusion reactor? Maxon has updated its 3D design software for Mac recently. In the latest update, Maxon introduces some of the newest features and tools that. This application was created by the Maxon company, and Cinema 4D becomes one of the top 3D software in the world used by professionals. Visit the Maxon website for more information. C4D software is famous for its ability to build 3D scenes and objects pretty well. Whether youre using a dedicated CPU renderer like Keyshot, a plugin like Redshift, Cycles, Arnold or Octane for C4D, Maya or Houdini, or even if youre rendering inside ZBrush with its native renderer, all 3D and related. Cinema 4D running on M1 will deliver a world-class workflow experience.” This is a thread for discussing everything about 3D rendering on Apple Silicon, M1 and beyond. BUT Corona is not fully M1 compatible yet. This method of enabling the software is the new default. 10.8.0 of 3DxWare 10 for macOS released today, March 30th. With this step, all our desktop products can be downloaded and activated via the Maxon App. Re: 3D Mouse not working with Cinema 4D on M1 Mac Post by Peter Fagerberg » Fri 11:19 am ngomes wrote: Thu 3:18 pm Support for Cinema 4D version 2023.2 is included in v. Corona Renderer is a CPU based renderer that is really good on Mac and much faster for interiors than the C4D Physical render engine and most Mac-compatible GPU renderers. R25 is the first Cinema 4D release that can be licensed via our new Maxon App (2.0 or higher). The render times for me are 3-5 minutes for most scenes. For a 3D artist, these speed and efficiency gains will be invaluable to the creative process. I use a 16 MBP for C4D interiors and love it. “The new systems deliver industry-leading speed and power, with high performance GPUs. “Apple has a knack for developing groundbreaking technologies and M1 is no exception,” states David McGavran, Maxon CEO. Unmittelbar nach der offiziellen M1-Ankündigung ist Cinema 4D die erste professionelle 3D-Animationslösung für M1-basierte Macs. Maxon has a two-decade long history of being the first professional 3D package to support Apple innovations, including being the first to offer multiprocessing on the Mac, the first to support Mac OS X, the first to run on Intel Macs, the first to support 64-bit on a Mac and now the first available for the new MacBook Air, 13-inch MacBook Pro, and Mac mini powered by M1. This makes Cinema 4D the very first professional 3D animation tool available for the new Macs. Maxon kündigt heute an, dass Cinema 4D für die neuen M1-basierten Macs verfügbar ist sobald sie ausgeliefert werden. Today, Maxon announced Cinema 4D will be available for the new M1-powered Macs when they ship.
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